jeudi 25 juin 2009

Memories of Iceland (test #2)

Memories of Iceland (test #2).



A sequence of compressed panoramic landscape shots of Iceland, processed through a Processing (processing.org) script implementing a particles system, based on on Rui Madeira's "particulas220000" (http://rui-m.com/p5/particulas220000/). Each image was animated based on the brightness of its pixels.

jeudi 18 juin 2009

Memories of Iceland (test)

Memories of Iceland (test).



Made with Processing (processing.org) based on some of my own video footage and leveraging Andrés Colubri's glgraphics library (users.design.ucla.edu/~acolubri/processing/glgraphics/home/index.html) to do semi real-time filtering of video through stacking of OpenCV filters and GLSL shaders.

lundi 18 mai 2009

mardi 7 avril 2009

Square drop ripples

Randomly placed drops that create square-shaped ripples which expand outwards and fade out.

Made with Processing


Square drop ripples.

jeudi 2 avril 2009

Light breeze over the moonlit sea (test #1)

Inspired by the Seigaiha Japanese wave pattern, tries to emulate a light breeze over a moonlit sea. I'm trying to refine the wave movement behaviour for it to have a more natural look.


Light breeze over the moonlit sea (test #1).

Made with Processing.

Brightness-gradient driven particles test

A simple brightness-gradient-driven particles test.

Starting from a base image, the maximum slope between the brightness of a pixel and its neighbours determines a flowfield that drives particles down the brightness gradient. Once the particles reach local minimum of brightness of the initial image (as determined by the flowfield), the flowfield is reinitialized based on the current resulting image.

Made with Processing.


Brightness-gradient driven particles test.

mercredi 1 avril 2009

Squares and circles, take 2

Yet another exploration of combination of squares and circles in black and white. Made with Processing.


Untitled.


Untitled.


Untitled.

mercredi 25 mars 2009

Squares and circles, combined

Testing different renditions mode (left is OpenGL renderer while center and right are normal Processing renderer with smooth enabled). Rendering of circles using OpenGL under Processing 1.0.3 using that script tends to be quite noisy.

Lag induced by capture software.



Squares, circles, combined.

mardi 24 mars 2009

Meiotic Clusters ersatz

Loosely inspired by Jarod Tarbell's Meiotic Clusters (levitated.net/bones/meotic/index.html). The script runs smoothly, the lag seems to be induced by the capture software. Implemented as a set of stacked alternating black and white circles, each rotating around an axis slightly off the main axis of the stack.


Meiotic Clusters ersatz.

Square in a circle

A simple iterative Processing script inscribing a square in a circle.



Square in a circle.

lundi 23 mars 2009

Black and white square spiral

A simple square spiral from the upper left corner towards the center with pixels' colours variating from black to white and from black to white. The script runs smoothly on my machine but the capture (as shown on Vimeao) seems to slow down after a few seconds: probably too many programs running at once for iShowU to keep up. Made with Processing.


Black and white square spiral.

Processing - squares, circles (continued)

The output of a script which is a simple composition of the two previous ones (i.e. mixes squares and rectangles).


Circle,square,square,circle-01.


Square,circle,circle,square-01.

dimanche 22 mars 2009